![]() The starting point was to understand how the existing software ran on the Switch so that we had a clear idea of what we needed to do to get it running at 60 FPS "Also given the heritage of the game and franchise in question plus what we strive for as a studio we were just doing it justice." "With the sheer amount of work it takes to properly resurrect the original game to run on modern systems both online and offline and integrate a years worth of additional content into the game, we felt the game deserved a comprehensive remaster," Chris Roberts, Creative Director at Stellar tells us via email. Fortunately, the dev team at Stellar Entertainment-the company responsible for Burnout Paradise Remastered-wanted to deliver something more worthy of a title which had a huge influence on the open-world racer genre. It's been a while since a Burnout game came to a Nintendo platform and, frankly, we'd have been relatively content with a simple upscaled port in portable form. It took nearly two years, but a Switch port did eventually materialise and we've been enjoying it for the past month or so. When word broke that 2008's Burnout Paradise would be returning to consoles in remastered form, Switch owners got nervous when there was no mention of Criterion's seminal open-world racer releasing on Nintendo's platform.
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